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CoconutBackwards
Bullet Centrist

Joined: Thu Dec 01, 2016 2:02 pm
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PostPosted: Sun Nov 21, 2021 12:26 pm 
 

The sequel to Deus Ex was a dud, IMO, but the first game is one of the best games I've ever played.
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Gravetemplar
Metal freak

Joined: Tue Mar 05, 2019 10:08 am
Posts: 4652
Location: Antarctica
PostPosted: Sun Nov 21, 2021 1:30 pm 
 

CoconutBackwards wrote:
Gravetemplar wrote:
That Guardians of the Galaxy game is surprisingly fun. Wasn't expecting it to be that good (quite the opposite actually, I was expecting it to be atrocious).


I'm really enjoying it, also.

The writing and story have been great so far.

Yes! And the dialogue is fun. My only grip so far is the combat.

Adriankat wrote:
The combat in Guardians of the Galaxy drags on quite a bit, but otherwise, it's a pretty good game. The writing is pretty stellar and hilarious. I was pleased to see some choice and consequence in the game as the dialogue flows similarly to Deus Ex games. The Guardians feel like real characters rather than boring AI characters that just follow you around. All in all, the presentation makes it feel like I'm playing a movie.

Also, the Star-Lord band fuckin' rips. :headbang:

Totally agree, the combat is probably the worst part of the game. It's not bad, just a bit derivative and repetitive. I think it could have been much better if it was more combo oriented like the Batman franchise or more action based like Returnal where every hit you make into enemies feels powerful.

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Gravetemplar
Metal freak

Joined: Tue Mar 05, 2019 10:08 am
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Location: Antarctica
PostPosted: Sun Nov 21, 2021 1:33 pm 
 

CoconutBackwards wrote:
The sequel to Deus Ex was a dud, IMO, but the first game is one of the best games I've ever played.

The problem with the second one is the setting imho. That city it's based on most of the game (Prague I think?) was really uninteresting and very flat. Also, the story felt like it never really went anywhere, everything that happens felt like a part of something much bigger that we never really got to see. I've seen a lot of people praise it as one of the best games ever when Cyberpunk came out and I honestly think both games had equally good and bad parts. The difference for me is Cyberpunk is still fixable.

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darkeningday
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Joined: Mon Aug 23, 2004 1:20 pm
Posts: 6032
Location: United States
PostPosted: Sun Nov 21, 2021 2:17 pm 
 

Mankind Divided is amazing and among the best games I've ever played. Infinity War, however, sucks ass.
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Jonpo
Hyperc6l6mb6wler

Joined: Tue Jul 31, 2007 10:05 am
Posts: 7735
PostPosted: Wed Nov 24, 2021 1:53 pm 
 

Went back to a clean start on Sekiro, shit feels like embracing an old friend. Gotta be my favorite 3D game ever. I've got a way deeper understanding of the lore this time and I'm also exploring things in a completely different order. This game has such a weird mixture of feeling "compact" but also like you have some real freedom.

Also kind of astounded by what a difference the Demon Bell makes. I got DEMOLISHED over and over by Lady B. I fought her with it turned off just as a test and sure enough it was cake baiting her into a posture draining loop. I WILL do a charmless bell run eventually but right now I just wanna have fun. Still need to finally beat Sculptor Demon. Also need to do the Shura ending one time. I always wimp out.

Forgot to mention remnants and how much I love them. There have been a few that showed me some really weird spots you can jump to that I never would have found on my own. Honestly I was afraid of them at first I thought I had to fight them like in Nioh.
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CoconutBackwards
Bullet Centrist

Joined: Thu Dec 01, 2016 2:02 pm
Posts: 1787
PostPosted: Wed Nov 24, 2021 3:13 pm 
 

God dammit, Jonpo.

Quit making me want to go back to the game that so thoroughly castrated me.
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Jonpo
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Joined: Tue Jul 31, 2007 10:05 am
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PostPosted: Wed Nov 24, 2021 4:42 pm 
 

Haha but I want you to love it as much as I do! It does feel wild reading about people who quit on it. Souls vets. I still think it's so much easier than every Souls game.

Learning boss attack patterns is pretty much the whole deal. And trusting the power of your deflect. It stops almost 100% of attacks in the game if you time it right, yes even some of the red symbol attacks. Sekiro makes me feel god-like, the Souls games make me feel miniscule.

Edit: Guardian Ape barely touched me. Confirmation I need to man up and do a charmless bell run. Next playthru for sure

I bought it on PC. Fuck it. This way I can experience it at 60fps AND play til my eyes bleed without monopolizing the living room tv.
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Waltz_of_Ghouls
Metalhead

Joined: Tue Jan 03, 2006 12:24 am
Posts: 858
Location: Canada
PostPosted: Thu Nov 25, 2021 8:21 am 
 

I love the Souls series and Bloodborne and I want to love Sekiro, but when I started it last year, I got stuck on Chained Orgre (yeah I know). So a couple of weeks ago, I decided to start a new game and well, I breezed through the opening up until that same cunt. I come close but always make one mistake when he's near done and meh.

As for other games, but myself a nice gaming pc a couple of days ago and I am playing Cyberpunk 2077 with graphics pushed to the max and I am having a blast so far. Quite the change as I've been playing Bloodborne and DK3 almost exclusively for the pasr year
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Jonpo
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Joined: Tue Jul 31, 2007 10:05 am
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PostPosted: Mon Nov 29, 2021 2:57 pm 
 

Damn that’s early on. Not gonna lie though, Chained Ogre is for sure tougher than the first (maybe even second) “real boss”. There are some things you can do to make him easier. In particular you need firecrackers and or the flame vent, both of which you can get with real easy Hirata runs. Also, for whatever reason, Chained Ogre is a mini boss that I still fight the old way. The Bloodborne way of leaning mostly on step-dodging and counter attacks. I hope you go back to it one day. The combat is second to none.

Starting another brand new run on PC has been fun. Somehow in my last PS4 playthru I explored way out of order and managed to skip the double ape encounter. It was so beautiful but I didn’t do it on purpose and failed to recreate it on PC. First boss fight I’m actually nervous about. I think I remember bullying the shit out of the Brown one in my original run.
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Waltz_of_Ghouls
Metalhead

Joined: Tue Jan 03, 2006 12:24 am
Posts: 858
Location: Canada
PostPosted: Mon Nov 29, 2021 5:13 pm 
 

Yeah that's early one hahaha... I do have the flame vent too, I just suck at this game, but I do plan on beating it. In fact, I just bought it for pc and I will try to finish it before Elden Ring comes out.
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Jonpo
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Joined: Tue Jul 31, 2007 10:05 am
Posts: 7735
PostPosted: Tue Nov 30, 2021 11:21 am 
 

That's fair! Hope it grabs you this time around.

Double Apes was cakey because Mortal Blade, but Owl slapped me around proper. Also, also, I learned that no matter how much I play Sekiro the underwater Headless continue to illicit stark raving fear from the depths of my soul. Completely forgot about homie in the Ashina moat.
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EvergreenSherbert
Metalhead

Joined: Wed Oct 20, 2021 5:48 pm
Posts: 1271
PostPosted: Sun Dec 05, 2021 4:26 am 
 

I just watched a playthrough of Legend of Zelda: Twilight Princess. Tears were shed. Everything about this game is incredible, I didn't even realize this was such a big part of my childhood. It's been so long since I played it.

I, personally, think this is the best Zelda game. No other entry in the series seems to come close to the beauty, aesthetic, and emotional depth of Twilight Princess. Also has some amazing dungeons.
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Smalley
Metalhead

Joined: Thu Jan 22, 2009 9:06 am
Posts: 1327
PostPosted: Sun Dec 05, 2021 4:54 am 
 

EvergreenSherbert wrote:
I just watched a playthrough of Legend of Zelda: Twilight Princess. Tears were shed. Everything about this game is incredible, I didn't even realize this was such a big part of my childhood. It's been so long since I played it.

I, personally, think this is the best Zelda game. No other entry in the series seems to come close to the beauty, aesthetic, and emotional depth of Twilight Princess. Also has some amazing dungeons.
I haven't played Twilight Princess yet, but the sequence where Link has to escort the wagon around did make for one of my favorite episodes of Game Grumps ever, so I have to give it that at least: https://youtu.be/0AaNB60xAEU?t=690
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EvergreenSherbert
Metalhead

Joined: Wed Oct 20, 2021 5:48 pm
Posts: 1271
PostPosted: Sun Dec 05, 2021 5:35 am 
 

Smalley wrote:
EvergreenSherbert wrote:
I just watched a playthrough of Legend of Zelda: Twilight Princess. Tears were shed. Everything about this game is incredible, I didn't even realize this was such a big part of my childhood. It's been so long since I played it.

I, personally, think this is the best Zelda game. No other entry in the series seems to come close to the beauty, aesthetic, and emotional depth of Twilight Princess. Also has some amazing dungeons.
I haven't played Twilight Princess yet, but the sequence where Link has to escort the wagon around did make for one of my favorite episodes of Game Grumps ever, so I have to give it that at least: https://youtu.be/0AaNB60xAEU?t=285

Can't recommend it enough
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CrushedRevelation
Devil's right hand

Joined: Sat Nov 12, 2005 8:47 am
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Location: The cavern's core
PostPosted: Sun Dec 05, 2021 6:13 am 
 

Jonpo wrote:
Double Apes was cakey because Mortal Blade, but Owl slapped me around proper. Also, also, I learned that no matter how much I play Sekiro the underwater Headless continue to illicit stark raving fear from the depths of my soul. Completely forgot about homie in the Ashina moat.


I found double apes pretty easy as well personally, and Owl was super tough but fun (with a few deaths) once I got the hang of the fight... BUT, I'm right there with you with Headless. Except for me, the moat, and underwater ones, no problem, the others however... I just can't for the life of me get the timing, even with buffs for damage - they just terrify me (duders in the cave? Nope. Forget it) :lol: kept trying them, kept getting fucking owned, every time. Hardest mini-bosses by far for mine.

Tried Demon of Hatred a few times, noped out. Fucking tough. Plus I still have not attempted Isshin.
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BloodMoonRising
Metal newbie

Joined: Tue Apr 28, 2015 12:49 pm
Posts: 80
PostPosted: Sun Dec 05, 2021 2:10 pm 
 

Today is a good day because I found out Shadow Man Remastered exists and has killer reviews on Steam.

Hell. Yes.

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Curious_dead
Metalhead

Joined: Wed Sep 20, 2006 12:13 pm
Posts: 1476
PostPosted: Sun Dec 05, 2021 8:20 pm 
 

Wow, I totally forgot about that game. It was great. Superb atmosphere, I remember loving the story and antagonists. I think the controls were just ok, though.

This remaster came out of nowhere, I haven't seen a lot of people mention the game.

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LunarisIsDead
Metal newbie

Joined: Wed Dec 04, 2019 6:14 pm
Posts: 199
Location: United States
PostPosted: Mon Dec 06, 2021 11:29 am 
 

EvergreenSherbert wrote:
I just watched a playthrough of Legend of Zelda: Twilight Princess. Tears were shed. Everything about this game is incredible, I didn't even realize this was such a big part of my childhood. It's been so long since I played it.

I, personally, think this is the best Zelda game. No other entry in the series seems to come close to the beauty, aesthetic, and emotional depth of Twilight Princess. Also has some amazing dungeons.


The very beginning of the game is a pain, but other than that I can't think of much I dislike about it. I do kinda wish it was a bit more nonlinear, it'd be nice to be able to do a couple dungeons out of order like in Ocarina, but its linearity isn't a glaring flaw or anything. Very solid game and I have a lot of fond memories of it. The atmosphere in the twilight sections is pretty on point and fun for a Zelda game, especially the interactions with all the spirits, and Midna is the best Zelda companion character by a MILE.
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EvergreenSherbert
Metalhead

Joined: Wed Oct 20, 2021 5:48 pm
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PostPosted: Mon Dec 06, 2021 11:32 am 
 

LunarisIsDead wrote:
Midna is the best Zelda companion character by a MILE.

Easily.
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Curious_dead
Metalhead

Joined: Wed Sep 20, 2006 12:13 pm
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PostPosted: Mon Dec 06, 2021 11:35 am 
 

Yeah, I loved Twilight Princess. Loved the ice dungeon with the yetis, the look of that place was spectacular when it was released. Also the design of the twilight creatures, including Midna, is top Zelda. Probably in my top 3 Zelda games, along Majora's Mask and A Link to the Past.

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EvergreenSherbert
Metalhead

Joined: Wed Oct 20, 2021 5:48 pm
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PostPosted: Mon Dec 06, 2021 11:41 am 
 

Oh yeah, the ice dungeon was really pretty. That one might be my favorite. I also played Majora's Mask a LONG time ago, and I couldn't beat the last phase of the final boss.
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EvergreenSherbert
Metalhead

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PostPosted: Mon Dec 06, 2021 11:44 am 
 

I hope future Zelda games will continue with traditional dungeons, I was really disappointed with BotW not having any. Maybe the sequel will deliver.
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LunarisIsDead
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Joined: Wed Dec 04, 2019 6:14 pm
Posts: 199
Location: United States
PostPosted: Mon Dec 06, 2021 11:58 am 
 

EvergreenSherbert wrote:
I hope future Zelda games will continue with traditional dungeons, I was really disappointed with BotW not having any. Maybe the sequel will deliver.


Breath of the Wild's problem is that it was way too big. It should have been half the size and way more dense, with a good amount of actual dungeons, and they should have actually been thematically different. Not to mention more engaging side quests, bosses, etc. Everything in that game just felt so samey and empty. The sequel probably isn't going to be doing anything much better honestly, the world will probably be even bigger and I am very much doubting in the comeback of traditional dungeons.

BotW did physics-based puzzles and experimentation VERY well, and it had good atmosphere, but it didn't do much else other than those. They built a great physics system, they poured effort into so many details and interactions, they did their best to make a world that felt like it lived and breathed. And then they forgot to give you stuff worth doing in that world. That's why a sequel seemed like such an enticing idea, a game that had the same captivating foundation as BotW but gave us an actual deep game to play with it. But I really really doubt they're going to achieve that.

Who knows though, maybe I will be surprised.
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Oblarg
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Joined: Wed Sep 30, 2009 2:59 pm
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PostPosted: Mon Dec 06, 2021 2:43 pm 
 

LunarisIsDead wrote:
EvergreenSherbert wrote:
I hope future Zelda games will continue with traditional dungeons, I was really disappointed with BotW not having any. Maybe the sequel will deliver.


Breath of the Wild's problem is that it was way too big. It should have been half the size and way more dense, with a good amount of actual dungeons, and they should have actually been thematically different. Not to mention more engaging side quests, bosses, etc. Everything in that game just felt so samey and empty. The sequel probably isn't going to be doing anything much better honestly, the world will probably be even bigger and I am very much doubting in the comeback of traditional dungeons.

BotW did physics-based puzzles and experimentation VERY well, and it had good atmosphere, but it didn't do much else other than those. They built a great physics system, they poured effort into so many details and interactions, they did their best to make a world that felt like it lived and breathed. And then they forgot to give you stuff worth doing in that world. That's why a sequel seemed like such an enticing idea, a game that had the same captivating foundation as BotW but gave us an actual deep game to play with it. But I really really doubt they're going to achieve that.

Who knows though, maybe I will be surprised.


Agree entirely. BotW felt like a tech demo, not a game. The fact that you never really gained any substantial additional tools after the first area really killed my enthusiasm - Zelda (for me at least) was always about the progression, and it felt like there was none in BotW (other than stat-padding).
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EvergreenSherbert
Metalhead

Joined: Wed Oct 20, 2021 5:48 pm
Posts: 1271
PostPosted: Mon Dec 06, 2021 2:45 pm 
 

LunarisIsDead wrote:
EvergreenSherbert wrote:
I hope future Zelda games will continue with traditional dungeons, I was really disappointed with BotW not having any. Maybe the sequel will deliver.


Breath of the Wild's problem is that it was way too big. It should have been half the size and way more dense, with a good amount of actual dungeons, and they should have actually been thematically different. Not to mention more engaging side quests, bosses, etc. Everything in that game just felt so samey and empty. The sequel probably isn't going to be doing anything much better honestly, the world will probably be even bigger and I am very much doubting in the comeback of traditional dungeons.

BotW did physics-based puzzles and experimentation VERY well, and it had good atmosphere, but it didn't do much else other than those. They built a great physics system, they poured effort into so many details and interactions, they did their best to make a world that felt like it lived and breathed. And then they forgot to give you stuff worth doing in that world. That's why a sequel seemed like such an enticing idea, a game that had the same captivating foundation as BotW but gave us an actual deep game to play with it. But I really really doubt they're going to achieve that.

Who knows though, maybe I will be surprised.

Yeah, this is pretty much where I stand. Prepare for a literal essay about my problems with the game.

They tried too hard to make this game bigger, and ended up losing most of what makes a Zelda game a Zelda game. One of my main problems with BotW is the lack of a real story. First of all, the conflict doesn't feel real in this game, all of the people are going about their lives as normal and Ganon is kinda just harmlessly floating around the castle. Every game I've played has an obvious and imposing conflict. OoC has Ganondorf trying and succeeding to get the triforce, TP has a supernatural darkness covering Hyrule and the coming revival of said Ganondorf, Majora's Mask even has the main conflict hanging above your head as a sentient moon slowly inches toward the world below. In BotW, it seems like everything important has already happened. Nothing develops in the situation, no big events happen. Second thing with the story, there aren't any good characters. Pretty much every character in the game is boring and linear, and their only purpose is to push you further along the main quest and get out of your way. Other games have interesting and complex characters that you get to know and become attached to throughout their respective games, some of them even have full arcs. BotW has none of that. So that's no conflict to drive you through the game, and no characters to get emotionally invested in. You just wake up, get told where to go, do some identical pseudo-dungeons and fight the final boss. And maybe even discover some lore you don't care about in the flashback cutscenes.

Another problem I have with BotW is that there's nothing separating it from other games, besides its big map. Every other 3D zelda game seems to have a theme for the story and aesthetic, and a related gameplay twist. OoT has a theme of time, so the story has an emphasis on time and cause and effect, and there's the time traveling mechanic. TP has a theme of darkness or shadow, so the story and aesthetic is darker than any other Zelda game, and you can turn into a literal wolf. Skyward Sword's theme is the sky, and you ride a giant bird though floating islands. BotW has... a theme of the wilderness? Of technology? It's not really clear with this one. It just adds to the dullness of the game. The gameplay twist is also boring. It seems to be the Skeikah slate in this one, which doesn't really add anything, it just changes the focus to physics puzzles. And where the hell is the companion character? You can't throw us into a huge open world without a companion character.
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Curious_dead
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Joined: Wed Sep 20, 2006 12:13 pm
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PostPosted: Mon Dec 06, 2021 3:01 pm 
 

BotW was a necessary breath (no pun intended) of fresh air for the series. The series seemed a bit stuck in the past, a bit like most Nintendo franchises. BotW changed the formula. However, it introduced many new flaws to the game, many things have already been mentioned: lack of progression, boring "dungeons", lack of story (ironically, this is the one with probably the most cut scenes and dialogues, except it's all in the past, and it highlights the flaws of the mute protagonist), world too big, breaking weapons (wtf is that shit!!!!!).

But it has introduced a new way of doing the overworld that is not "map filled with activity icons", rather it's "just go where you want, wanna climb that mountain? do it!" And it has the best way of doing environmental puzzles - this region is so cold, but you can warm yourself with fire, with warm clothes or with potions. It also, for the beginning of the game, at least, presents a decent challenge. Enemies don't hit for a quarter of a heart. (But even so, there is a distinct lack of enemy variety, there aren't many "high level" enemies, so once you upgrade, everything becomes easy as is usual for the series.)

I think they need to take some of what they did with BotW and mesh it with some things that worked better in older games (regarding storytelling and dungeon design), so the series can move forward, but I'm afraid it's going to be BotW clones carrying all the good but also most of the bad things.

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LunarisIsDead
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Joined: Wed Dec 04, 2019 6:14 pm
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PostPosted: Mon Dec 06, 2021 3:46 pm 
 

Curious_dead wrote:
BotW was a necessary breath (no pun intended) of fresh air for the series. The series seemed a bit stuck in the past, a bit like most Nintendo franchises. BotW changed the formula. However, it introduced many new flaws to the game, many things have already been mentioned: lack of progression, boring "dungeons", lack of story (ironically, this is the one with probably the most cut scenes and dialogues, except it's all in the past, and it highlights the flaws of the mute protagonist), world too big, breaking weapons (wtf is that shit!!!!!).

But it has introduced a new way of doing the overworld that is not "map filled with activity icons", rather it's "just go where you want, wanna climb that mountain? do it!" And it has the best way of doing environmental puzzles - this region is so cold, but you can warm yourself with fire, with warm clothes or with potions. It also, for the beginning of the game, at least, presents a decent challenge. Enemies don't hit for a quarter of a heart. (But even so, there is a distinct lack of enemy variety, there aren't many "high level" enemies, so once you upgrade, everything becomes easy as is usual for the series.)

I think they need to take some of what they did with BotW and mesh it with some things that worked better in older games (regarding storytelling and dungeon design), so the series can move forward, but I'm afraid it's going to be BotW clones carrying all the good but also most of the bad things.


Considering the insane amount of praise it gathered at release, being hailed as one of the greatest games of all time, who knows. I like to think Nintendo's devs are good enough at what they do to realize the fatal flaws of the game and make efforts to fix them for the sequel, but it would sell just as well and get equivalent praise for just being... more BotW.

There's so much potential sitting on Zelda right now. All the innovations of BotW could work wonders when paired with the past strengths of the series, and I think they have the time, budget, and talent to pull it off. Right now it's just a question of whether or not they do. I'm leaning towards no. It's been almost 5 years since the first game, though. During the original game's development, a lot of that time would be dedicated purely towards building the game systems and engine, something they already have done when working on the sequel. So maybe that's a good sign.

On a different note, does anyone here play Monster Hunter Rise? Just started playing a few days ago, and I'm having an absolute blast. It's my first time diving deep into MH, I had 3 Ultimate but I never played it much.
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Curious_dead
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PostPosted: Mon Dec 06, 2021 4:52 pm 
 

LunarisIsDead wrote:
All the innovations of BotW could work wonders when paired with the past strengths of the series, and I think they have the time, budget, and talent to pull it off.


The freedom and physics of BotW, explore dungeons in the order you wish (or at least have some freedom), but with more traditional dungeons, a more actual story, and more varied equipment/gadgets, with a better reward system than just breaking weapons or incremental increase to your health, and increased variety and an adjustable difficulty level.

Should they decide to have Link talk?

I mean, I think the hero was silent before because of technical limitations and the way games like that were presented. But with the increased use of cut scenes and Link's more prominent role as a character, I think they should.

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EvergreenSherbert
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PostPosted: Mon Dec 06, 2021 5:33 pm 
 

No, I don't think Link should talk. He's meant to be a vague character, so the player can apply their own personality to him.
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LunarisIsDead
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PostPosted: Wed Dec 08, 2021 3:55 pm 
 

After only a few days, I beat Magnamolo in MH:R and unlocked tier five hunts... Hopefully this isn't it, the game is fun as hell and it felt like it was just starting to get really good when the credits rolled. :/ Even if there aren't many more monsters then I can still go on hunts online with friends and try out new weapons, though.
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Jonpo
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Joined: Tue Jul 31, 2007 10:05 am
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PostPosted: Wed Dec 08, 2021 4:18 pm 
 

CrushedRevelation wrote:
Jonpo wrote:
Double Apes was cakey because Mortal Blade, but Owl slapped me around proper. Also, also, I learned that no matter how much I play Sekiro the underwater Headless continue to illicit stark raving fear from the depths of my soul. Completely forgot about homie in the Ashina moat.


I found double apes pretty easy as well personally, and Owl was super tough but fun (with a few deaths) once I got the hang of the fight... BUT, I'm right there with you with Headless. Except for me, the moat, and underwater ones, no problem, the others however... I just can't for the life of me get the timing, even with buffs for damage - they just terrify me (duders in the cave? Nope. Forget it) :lol: kept trying them, kept getting fucking owned, every time. Hardest mini-bosses by far for mine.

Tried Demon of Hatred a few times, noped out. Fucking tough. Plus I still have not attempted Isshin.


The under water Headless are 100% easier. There's just something in my caveman brain that's like "UNDERWATER DANGER GOTTA GO". If you're still having trouble with the cave-dwelling Headless, check out ONGBAL killing them on youtube. He's really, really good at the game and you can pick up a few tricks from him. Like briefly turning your back when the Headless disappears makes him reappear in the exact same spot.

I've also still yet to beat Demon of Hatred but I think I "understand" them better now. Also finally did the proper eavesdropping to fight Owl Father. I'm expecting to get completely bodied but also excited. The Lone Shadow Ninja that keeps trying to summon wolves was a really fun mini-boss.
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therealvivs
Metalhead

Joined: Sat Oct 30, 2010 4:26 pm
Posts: 565
PostPosted: Wed Dec 08, 2021 5:47 pm 
 

Hey guys, has anyone played Rage 2? Any thoughts?
It seems up my alley, the gunplay looks slick and the abilities look cool, but I've read really bad reviews, mostly about how boring the open world is and specially about the story. Now, I don't need every game to be Red Dead Redemption, but I do like my shooters to have some interesting narrative (think Metro or Prey) and I cannot stand childish or cringey stuff.
Any opinions?
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Jonpo
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Joined: Tue Jul 31, 2007 10:05 am
Posts: 7735
PostPosted: Tue Dec 14, 2021 8:00 pm 
 

Owl Father down! Wasn't able to unlock this fight on my PS4 playthru so it was extra satisfying on PC. Incredible fight! It took me a gang of tries but only about 45 minutes over all.

Still can't crack Demon of Hatred. The umbrella is a huge help but I run out of emblems so fast. Gonna farm for those awhile and go back for him.
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~Guest 334273
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Joined: Tue Apr 01, 2014 2:19 am
Posts: 2513
PostPosted: Wed Dec 15, 2021 4:10 am 
 

Jonpo wrote:
Owl Father down! Wasn't able to unlock this fight on my PS4 playthru so it was extra satisfying on PC. Incredible fight! It took me a gang of tries but only about 45 minutes over all.

Still can't crack Demon of Hatred. The umbrella is a huge help but I run out of emblems so fast. Gonna farm for those awhile and go back for him.


Do you have the Malcontent whistle? that one allows you to cheese about half healthbar, i usually use that more than the umbrella.
It's a pretty different fight, after parrying the world for the whole game you have to re-learn a bit of dodging :lol:

Owl father is one of the most fun fights of the game to me, really tense and fair :)

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saphuchan
Metal newbie

Joined: Fri Nov 13, 2020 1:26 pm
Posts: 40
Location: United States
PostPosted: Wed Dec 15, 2021 9:36 am 
 

*sniff* do you smell that? it's nostalgia! I remember having the original box console and playing Fable I, and Fable III on it. the good ol' days.
now for some recommendations!
for anyone owning the PS2 or Xbox 360/Original Xbox, here are some games I highly recommend!
(PS2)
- Mortal Kombat: Armageddon
- Resident Evil 4
- God of War 2
- Silent Hill
- Final Fantasy X
- Tekken 5
- Devil May Cry 3: Dante's Awakening
(Xbox 360/Original Xbox)
- Burnout 3: Takedown
- Halo
- Halo 2
- Knights of the Old Republic
- Knights of the Old Republic II
- Devil May Cry 1-4
- ESPN NFL 2K5
- Call Of Duty Ghosts

These are some games I grew up on, and I hope you find this (mini) List of games interesting!
\m/

- Mike W.

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Jonpo
Hyperc6l6mb6wler

Joined: Tue Jul 31, 2007 10:05 am
Posts: 7735
PostPosted: Wed Dec 15, 2021 11:31 am 
 

Morn Of Solace wrote:
Do you have the Malcontent whistle? that one allows you to cheese about half healthbar, i usually use that more than the umbrella.
It's a pretty different fight, after parrying the world for the whole game you have to re-learn a bit of dodging :lol:

Owl father is one of the most fun fights of the game to me, really tense and fair :)


I do have Malcontent! The game plan is to save that for a later phase, after slicing off some emblems with the tanto. The umbrella that blocks fire + projected force (I think) allows me to MELT his first phase if I get some delicious RNG. Basically I just try to stay in his grill and bait the jump smash constantly. You can absorb the landing plus the aftershock and then counterattack with whatever the umbrella attack skill is called for a big stagger. I was starting to get pretty comfortable against him and then I ran out of emblems.
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saphuchan
Metal newbie

Joined: Fri Nov 13, 2020 1:26 pm
Posts: 40
Location: United States
PostPosted: Wed Dec 15, 2021 12:02 pm 
 

Ok, soooooo
One Christmas I got a Sony PSP. It was a great little Portable game console to own, and if you ever find one for sale, let me know!!
Here are some games I played on the PSP!!
- Naruto Shippuden: Ultimate Ninja Impact
- Tekken 6
- Daxter
- Silent Hill
- Dragon Ball Z: Tenkaichi Tag Team
- Final Fantasy
- Dante's Inferno (Highly Recommend on Xbox 360-Possibly Xbox One!)

These are the fun games I owned, and really enjoyed, hope you enjoy too!

- Mike W.

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saphuchan
Metal newbie

Joined: Fri Nov 13, 2020 1:26 pm
Posts: 40
Location: United States
PostPosted: Wed Dec 15, 2021 12:10 pm 
 

therealvivs wrote:
Hey guys, has anyone played Rage 2? Any thoughts?
It seems up my alley, the gunplay looks slick and the abilities look cool, but I've read really bad reviews, mostly about how boring the open world is and specially about the story. Now, I don't need every game to be Red Dead Redemption, but I do like my shooters to have some interesting narrative (think Metro or Prey) and I cannot stand childish or cringey stuff.
Any opinions?


I remember my brother playing Rage 2 on his PS4, me and him really enjoyed the graphics and how spunky it looked. We enjoyed the shooter aspect of it as well, but we mostly enjoyed the outland-ish look it had :)

Rage was overall a good game, not really superb, but it was good. :-)

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Curious_dead
Metalhead

Joined: Wed Sep 20, 2006 12:13 pm
Posts: 1476
PostPosted: Wed Dec 15, 2021 12:35 pm 
 

So I'm playing Guardians of the Galaxy and I really like it. The dialogue is great, the level design too, it's just the combat that is "just ok". It's not bad, but it's also not great. But the game is much more than just fighting enemies, so that's fine with me.

I am also playing some Halo multiplayer on the side, and I really like it. I'm surprisingly decent. Not a pro or anything, but I'm doing much better than I expected. I prefer games with slightly longer TTK; it's less reflex-based, you can definitely react to most attacks.

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Jonpo
Hyperc6l6mb6wler

Joined: Tue Jul 31, 2007 10:05 am
Posts: 7735
PostPosted: Sat Dec 18, 2021 2:42 am 
 

I know some of y'all have like a militant grudge against the EPIC store but Neon Abyss is free right now, and they're also giving away a $10 coupon. Get on that shit.

I zoned out grinding in Sekiro and now have 999 emblems and a bunch of new skills. I had never played with High Monk before it is SUPER fun. Looking forward to NG+ with it.
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